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Meat Baby Update

General |04 November 2025
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Cradle, catch, and crisp up the brand new Meat Baby in our first Create Mode update, available now. Check out the full list of changes, including quality of life improvements, below.

Meat Baby, desperate to reach the fiery embrace of Grill Mother. Once Meat Baby sears its flesh onto Grill Mother, logic will trigger. How will you unleash your ridiculous with this sizzling duo?

Look forward to the Meat Baby Special in the near future. Publish your Meat Baby and Grill Mother dungeons to show up in Discovery alongside this limited-time event playlist. Whether you cook up something special, or just join for raw carnage, Meat Baby cosmetics will be available throughout the event. Stay tuned for more details.

Matchmaking & Parties Improvements

  • Finding and retaining parties should be much improved. After all, televised bloodsports are much more fun with friends.

  • Quickplay now includes Specials (Koliseum Cup, MrBeast Dungeons, etc), increasing the pool of players you are matching with. This includes additional controls to tailor your matchmaking experience.

  • Are you just TOO POPULAR? Feel LESS POPULAR, by hiding invites as they arrive (but you can still review them via the party menu).

Trophy Balancing

  • Turns out some of you are above averagely good, so we’ve changed some score thresholds at which trophies are awarded, making them harder to earn. This is your own fault.

Discovery Improvements

  • We’ve worked on improving the quality and range of dungeons on the Discovery page.

  • We’re striving to uplift our community and its creativity, keeping the front page of Discovery full of high-effort dungeons that truly deserve the attention. “Farming” and similar dungeons are off to face the corner and think about what they’ve done, and will be much more strongly moderated moving forward.

  • This is the first round of changes, and there will be further updates over the coming weeks to highlight your deranged dungeon efforts!

Other Stuff

  • We’ve moved the “Crowd Tickler” triumph. It felt weird to offer tickling to so many new players, and it was clearly too soon for something so hard. Well done to the players who did beat it (champions!). If you didn’t finish it, don’t worry, you’ll see it again later!

  • We’ve fixed, like, 50 bugs or something. Not that we’re counting. We just eat bugs for breakfast. And lunch, and as a post-dungeon snack.

Thanks for reading! Time for us to go write more Professor Beak fanfict—I mean…FIX SOME BUGS!

Best wishes,

Team Glowmade

Of course we’re counting. Here are some bugs we fixed:

  • Party menu is now accessible when players are on the matchmaking screen.

  • Players are no longer able to snipe into Quickplay sessions and cause havoc during the last five seconds of a matchmaking countdown.

  • Revamped stability to stop crashes when a 5th player tries to join a full party. This town ain’t big enough for the five of us.

  • Fixed a bug where AGIDs of other users no longer displayed after a network disconnection.

  • Fixed issues where, if two players validate a dungeon at the same time a new player attempts to connect to the Plaza, the third player incorrectly matched to the dungeon validation.

  • Fixed issues with enemies and players being able to block and parry the Gax's shield buff. Always gank responsibly.

  • Fixed some overlapping textures in “A Punishing Pageant.”

  • Cleaned up a non-interactive Logic node in the “Way Out.”

  • Fixed navmesh errors in “The Meat Job” that prevented enemies from attacking. Pacifism? In MY Koliseum? It’s less likely than you think.

  • Fixed a navmesh error in “Sorry, Baby.” Enemies are now brave enough to actually walk through that one narrow corridor, so no spawn camping for you.

  • REDACTED [Meat Baby spoilers]

  • Fixed the Grill Mother going rogue and displaying two Meat Babies when activated. Turns out you can have too much Meat Baby.

  • Fixed rare desynch issues after changing Glory Moves and attempting to move or use charged attacks right after.

  • Fixed various typos in Keith’s ENG subtitles. He was too busy raving to notice.

  • Updated various German NPC voice overs to better match subtitling.

  • Fixed a bug where equipping the Hot Potato at a locker would sometimes crash the server. No potato should hold that much power.

  • Launching taunted enemies and immediately freezing them no longer causes server errors. You may combo once more in peace.

  • Fixed a rare crash that occurs when looking around in the pit while a pit tile is selected in Create Mode. Sometimes you gaze into the abyss and the abyss just crashes to desktop, I dunno what to tell you...

  • Fixed a bug where previous versions of published dungeons appeared under “Work in Progress” in Create Mode. Billy just can’t let go, sometimes...

  • Stopped the republishing of previously banned dungeon from creating a new dungeon.

  • Stopped migrated levels appearing as published in Discovery, whilst also appearing as "needing validation" in Create Mode.

  • Fixed a bug where a player’s avatar was displayed over the HP UI when testing dungeons in Create Mode.

  • Stopped mouse and keyboard glyphs persisting when using the touch screen or pressing STEAM button on the STEAM DECK.

  • Also fixed issues to now allow players to swap more easily from external controller to STEAM DECK input.

  • Various text size improvements on the STEAM DECK.

  • Fixed graphical weirdness when closing the social window while a Contender’s action list is open.

  • Fixed TTS not working outside of party during dungeons. We got you.

  • Cross-progression Achievements now work as they should! Count your trophies!

  • AGID progression is no longer retained with a shadow account after unlinking your AGID and launching the game from title screen.

  • Fixed a bug where users with AGID-linked platforms switching to another platform would display incorrect information to other players.

  • Fixed some ordering issues in the startup sequence.

  • Fixed connection issues backstage following a server outage.

  • Fixed a bug where the “Heartbeat” event may fail to process when the game closes.

  • Fixed issues with 3-letter minimum search warnings not triggering if a player uses a language with characters that are more than one byte (e.g. “aá” in Portuguese)

  • Various miscellaneous stability fixes. Because we are very stable, totally sane, people.

Thanks for your support! We can’t wait to see how you unleash your ridiculous with Meat Baby and Grill Mother.

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